Entity Culling Mod for Minecraft 1.20.4, 1.20.1, 1.19.4 and 1.19.2

Entity Culling Mod for Minecraft 1.20.4, 1.20.1, 1.19.4 and 1.19.2, improves game performance by hiding items that are not directly visible to the player. By default, the game renders all elements of the environment, which consumes device resources and consequently affects performance.

Basically, now you will only load the elements you are viewing, everything else will be as if it were not there, but do not worry, you will not notice this. This mod employs multiple CPU cores and threads to quickly track from the player’s camera to each block, entity or object, thus determining its visibility.

During the rendering process, elements that are not within the field of view are skipped, resulting in a significant increase in game performance. This optimization makes Minecraft run more smoothly, avoiding system overload, especially in situations where there is a high concentration of entities.

In addition to improving performance, Entity Culling contributes to a gaming experience already seen and applied in other video games today, by omitting completely unnecessary situations and ensuring that the device’s resources are used more efficiently.


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All this has made it a highly demanded and necessary mod for most players, including vanilla games without too many mods. Finally, it is compatible with general Minecraft optimizers such as Optifine or Sodium, being the perfect complement to any game.

Installation of Entity Culling:

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Creator of Entity Culling